MAGIC Events
Workshop – Intro to Unreal Engine

This workshop isan introduction to the Unreal Engine. We are unshrouding the mystery behind blueprints nodes by basically breaking down how they work, so that you can explore this system a little easier on their own.
Get Familiar Navigating the Engine
Breakdown of the most common components of the engine, and inject certain terminology into the student’s vocabulary so they are aware and can move through the workshop, for example: Defining the purpose of viewport, Explaining the importance of the parent/child relationship of Actors (Game Objects), etc. This will build a foundation moving forward to make the following lesson easier to follow.
Creating an Actor and Understanding Blueprints
We will then create our own actor and start learning about visual scripting. A very basic understanding of the components that make up a coding block, so that it unshrouds some of the mystery behind these nodes, so that it encourages exploration without fear of not understanding what anything means.
Run the obstacle course
Students run the intro to Unreal obstacle course which guides them to use the engine to complete an obstacle course level. This will help gauge what they learn in a fun way. There may be some things in the obstacle course I haven’t shown them, but if I have succeeded in the first two milestones it should give them the tools to figure it out themselves.
This workshop will be faciliated by Alexander Cartaya, MAGIC academic tutor.