Tech Makers + Creative Thinkers

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Town Hall – February

MAGIC Incubator - Building 8, Room 8119 315 NE 2nd Avenue, Miami, FL, United States

Students currently enrolled in the MAGIC program, or a MAGIC faculty or staff member will have the chance to voice their opinions, concerns, or suggestions to improve our academic program. This special session will be moderated by Ms. Brenna Verner in Room 8119. We hope to see you then.

Holiday – Presidents’ Day

Miami Animation & Gaming International Complex @ MDC 315 NE 2nd Ave - Building 8, Miami, FL, United States

Art of Tech Speaker’s Series – Mark Diaz, Lead Game Programmer at Insomniac Games

MAGIC Screening Room - Building 8, Room 8106 315 NE 2nd Avenue, Miami, FL, United States

MAGIC’s Art of Tech series empowers, elevates and inspires innovation within the growing digital technologies industry. The speaker series brings together a wide spectrum of executive level professionals in the areas of Computer Animation, Gaming, Visual Effects, Motion Graphics, Virtual and Augmented Reality. Guest Speaker – Mark Diaz, Lead Gameplay Programmer Since graduating from Full […]

MDC MAGIC + FIU Articulation Agreement Information Session

MAGIC Screening Room - Building 8, Room 8106 315 NE 2nd Avenue, Miami, FL, United States

MDC MAGIC + FIU Articulation Agreement Information Session Florida International University’s Lee Caplin School of Journalism & Media will host an information session fto provide information about the  transfer pathway for MDC graduates of the Associate in Science (AS) in Animation and Game Art or the AS in Game Development and Design to pursue a […]

Miami Animation Incentive Program – Information Session

MAGIC Open Lab - Building 8, Room 8108 315 NE 2nd Avenue, Miami, FL, United States

Animation Incentive Program for Miami Animation Talent The Miami Media Film Market (MMFM), CAMACOL, in collaboration with CareerSource South Florida and the Miami Animation & Gaming International Complex (MAGIC) at Miami-Dade College (MDC), is launching an innovative program to link our next generation of animation/gaming professionals, with animation companies worldwide. The objective of this animation […]